Introduction

The DOT NET is a software framework. It is developed by Microsoft. It includes a large library and also provides language inter-operability across some programming languages. Language inter-operability refers the capability of two different languages to interact and operate on the same kind of data structures.

The programs written for DOT NET execute in a software environment. The name of the software environment is Common Language Runtime (CLR). It is the virtual machine component. The compiled code is converted into machine code at first. Then it is executed by computer’s CPU. The CLR provides additional services like exception handling, memory management, type safety, garbage collection, thread management etc.

The DOT NET Framework’s Base Class Library offers user interface, database connectivity, data access, cryptography, web application development, numeric algorithms, network communications etc. Programmers produce software by combining their own source code with the  DOT NET Framework and other libraries. The DOT NET Framework is projected to be used by most new applications created for the Windows platform. Microsoft also produces an integrated largely for DOT NET software called Visual Studio.

These questions cover some fundamental aspects of .NET development. Depending on the specific role and level of expertise, you may encounter more advanced questions related to specific technologies within the .NET framework.

Basic Dotnet Interview Questions

  • public static void main(string []args)is the entry point of a C# program. It is the method that is executed when the program starts.
  • The keyword publicmeans that the method is accessible to any other code that has access to the class in which it is defined.
  • The keyword staticmeans that the method belongs to the class and not to an instance of the class. This means that the method can be called without creating an instance of the class.
  • The keyword voidmeans that the method does not return a value.
  • mainis the name of the method and it is a convention to name the entry point of a C# program as main.
  • string[] argsis an array of strings that can be passed as arguments to the program. The args parameter is optional and the program can run even if no arguments are passed to it. It’s used to pass command-line arguments to the program.
  • The complete signature public static void main(string []args)is used in a console application in C#, which is a program that runs in a command-line interface.
  • When the program is executed, the runtime environment looks for the mainmethod, and if it finds it, it invokes it, executing the code inside the method. Once the main method completes execution, the program terminates.
  • In C#, a nullable value type is a value type that can also have the value “null“. By default, value types (such as int, float, etc.) cannot be assigned the value “null“, but by using the “?” operator, a nullable version of a value type can be created.

For example, the following code creates a nullable int variable:

int? num = null; 
  • This can be useful in situations where a value type is expected to have a value, but it’s possible that the value may not be known or available.
  • You can also check if a nullable type has a value using the HasValue property, and you can get the value of the nullable type using the Value property.
if (num.HasValue)
{
Console.WriteLine(num.Value);
}
else
{
Console.WriteLine("The variable has no value");
}
  • It’s also important to note that, if you want to assign a nullable value type to a non-nullable variable, you must use the “Value” property to get the value of the nullable variable.
int? num = null;
int nonNullable = num.Value; // This will throw an exception if num is null
  • In C#, nullable value types are a useful feature that allows you to work with value types that may or may not have a value. They can be useful in situations where a value type is expected to have a value, but it’s possible that the value may not be known or available.
  • In C#, a class is a blueprint for creating objects that defines the properties and methods of the objects that will be created from it. Classes are defined using the “class” keyword and can include fields, properties, and methods.
  • An object, also known as an instance of a class, is created by using the “new” keyword and the name of the class. Once an object is created, it has access to all the properties and methods defined in the class.

For example, consider the following class definition in C#:

class Person
{
public string Name { get; set; }
public int Age { get; set; }

public void Walk()
{
Console.WriteLine("Walking...");
}

public void Talk()
{
Console.WriteLine("Talking...");
}
}

In this example, the class “Person” has two properties (Name and Age) and two methods (Walk and Talk). An object of the class, “john” is created as follows:

Person john = new Person();
john.Name = "John";
john.Age = 30;
john.Walk();
john.Talk();
  • In this example, an object of the class “Person” called “john” is created, and its properties are assigned values. And by using the object we are calling the methods.
  • In summary, in C#, a class is a blueprint for creating objects that defines the properties and methods of the objects that will be created from it. An object, also known as an instance of a class, is created by using the “new” keyword and the name of the class. Once an object is created, it has access to all the properties and methods defined in the class.



In C#, a constructor is a special method that is called when an object of a class is created. It is used to initialize the state of the object and allocate any resources that the object needs. A constructor does not have a return type, not even void.

There are two types of constructors in C#:

  1. Default Constructor :
  • A default constructor is a constructor that takes no arguments. It is automatically provided by the compiler if no other constructors are defined in the class.
class MyClass
{
// default constructor provided by the compiler
}
  1. Parameterized Constructor :
  • A parameterized constructor is a constructor that takes one or more arguments. It is used to initialize the object with specific values when it is created
class MyClass
{
public int x;
public int y;

// parameterized constructor
public MyClass(int xValue, int yValue)
{
x = xValue;
y = yValue;
}
}

In this example, the MyClass class has a parameterized constructor that takes two integer arguments xValue and yValue. It initializes the x and y fields of the class with the values of xValue and yValue respectively.

You can create an instance of the class using the new keyword and passing the required arguments to the constructor.

MyClass obj = new MyClass(10, 20);

A class can have multiple constructors with different parameter lists, which is known as constructor overloading. The constructor that will be called depends on the arguments passed when creating an instance of the class.

OOPS (Object-Oriented Programming System) is a programming paradigm in C# (and other programming languages) that is based on the concept of “objects”, which can contain data and code that manipulates that data. OOP is a way to organize and structure code so that it is more reusable, scalable, and maintainable. It includes concepts such as classes, objects, inheritance, polymorphism, encapsulation, and abstraction. C# is a object-oriented programming language, it follows OOPS concepts.

Yes, C# is an object-oriented programming (OOP) language. It includes features such as classes, objects, inheritance, polymorphism, encapsulation, and abstraction, which are all key concepts in OOP. These features allow developers to organize and structure their code in a way that is more reusable, scalable, and maintainable. C# is widely used for developing Windows desktop applications, web applications, mobile apps, and video games.

  • In C#, a class is a blueprint or template for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). A class defines a type of object, but it is not an object itself. An object is an instance of a class and can be created using the “new” keyword.
  • For example, a class called “Car” could have member variables such as “make” and “model” to represent the state of the object, and methods such as “StartEngine” and “Drive” to represent the behavior of the object.
  • A class can also include constructors (a special type of method that is called when an object is created) and destructors (a special type of method that is called when an object is destroyed).
  • A class can also contain other classes as members.

Here is an example of a simple class in C#:

class Car
{
// Member variables
public string make;
public string model;

// Member methods
public void StartEngine()
{
Console.WriteLine("The engine has started.");
}
public void Drive()
{
Console.WriteLine("The car is now driving.");
}
}

You can then create an object of the class and use the class members like this:

Car myCar = new Car();
myCar.make = "Toyota";
myCar.model = "Camry";
myCar.StartEngine();
myCar.Drive();

This will output:

The engine has started.
The car is now driving.
  • In C#, an interface is a blueprint of a class that defines a set of methods, properties, and events, but does not provide implementation for them. An interface defines a contract that specifies what methods a class that implements the interface must have, but it does not specify how the methods should be implemented.
  • A class that implements an interface must provide an implementation for all the methods defined in the interface. A class can implement multiple interfaces, but can only inherit from a single class.
  • Interfaces are used to achieve polymorphism, or the ability for different types of objects to be used interchangeably, even if they have different implementations. This is useful when you have several different classes that need to perform the same action, but in different ways.

The syntax for creating an interface in C# is as follows:

interface InterfaceName
{
// Interface members (methods, properties, etc.)
}
  • Here, “InterfaceName” is the name of the interface. The methods and properties in the interface are declared without any implementation.

A class that wants to implement an interface uses the “implements” keyword like this:

class MyClass : InterfaceName
{
// class members
}
  • It’s important to note that the members of an interface are implicitly public and can’t have any implementation in the interface.
  • In C#, the “abstract” keyword is used to indicate that a class or method is intended to be a base class or a base method that should be overridden by a derived class. An abstract class cannot be instantiated, and an abstract method must be implemented by any derived class. This is a way to define a contract that derived classes must follow.
  • In C#, polymorphism refers to the ability of a single method or property to operate on different types of objects. Polymorphism allows derived classes to provide their own unique implementations of a method or property that is defined in a base class, while allowing code that uses the base class to work with objects of the derived classes without knowing the specific type of the object. This is achieved through the use of virtual and override keywords, and interfaces.
  • In C#, encapsulation refers to the concept of bundling the data (fields) and methods that operate on that data within a single unit or object. This allows the implementation details of an object to be hidden from other parts of the code, and the object can be interacted with only through its public interface (properties and methods). This provides a level of security and maintainability by hiding the internal implementation of the class and preventing external code from directly modifying the internal state of the object. Encapsulation can be achieved by using the access modifiers (such as private, protected, public) on fields and methods in a class.

A loop is a control flow statement that allows a certain block of code to be executed repeatedly, as long as a certain condition is met. Loops are commonly used in programming to perform repetitive tasks, such as iterating over the elements of an array or a list.In C#, there are several 4 types of loops, including:

  1. for loops :
  • These loops are used to execute a block of code a specific number of times, based on a counter variable. The for loop has a specific syntax, which includes an initializer, a condition, and an iterator.
  1. foreach loops :
  • These loops are used to iterate over the elements of a collection, such as an array or a list.
  1. while loops :
  • These loops are used to repeatedly execute a block of code as long as a given condition is true.
  1. do-while loops :
  • These loops are similar to while loops, but the code inside the loop is executed at least once, before the condition is evaluated.

Each type of loop has its own use case, and the choice of which loop to use depends on the specific task and the desired behavior. Loops can also be nested, which means that one loop can be placed inside another loop, allowing for more complex operations.

  • In C#, the publickeyword is used to indicate that a class, method, property, or field can be accessed from any code in any assembly. When a class, method, property, or field is declared as public, it is visible and accessible to all other code, both within the current assembly and in other assemblies that reference it.

For example, the following code defines a simple class called MyClass with a public method called MyMethod:

public class MyClass
{
public void MyMethod()
{
Console.WriteLine("This is a public method.");
}
}

This class can be instantiated and the method can be called from any code, regardless of the assembly it is in:

MyClass myObj = new MyClass();
myObj.MyMethod();
  • When no access modifier is specified, the default access level is private
  • It is also possible to use other access modifiers such as private, protected, internal,etc depending on the level of access you want to provide.
  • In C#, the privatekeyword is used to indicate that a class, method, property, or field can only be accessed from within the same class in which it is declared. When a class, method, property, or field is declared as private, it is not visible or accessible to other code, either within the current assembly or in other assemblies that reference it.

For example, the following code defines a simple class called MyClass with a private field called myField:

public class MyClass
{
private int myField;

public void MyMethod()
{
myField = 1;
}
}
  • This private field can only be accessed within the class 
  • When a member is declared as private, it can only be accessed within the same class. It will not be visible in any derived classes or outside of the class. If you want to provide access to a private member to a derived class, you can use the protectedaccess modifier.
  • It is also possible to use other access modifiers such as public, protected, internal, etc depending on the level of access you want to provide.



  • In C#, the protectedkeyword is used to indicate that a class, method, property, or field can only be accessed from within the same class or from a derived class. When a class, method, property, or field is declared as protected, it is not visible or accessible to other code outside of the current class or any derived classes.

For example, the following code defines a simple class called MyBaseClass with a protected method called MyMethod:

public class MyBaseClass
{
protected void MyMethod()
{
Console.WriteLine("This is a protected method.");
}
}

This class can be inherited by another class

public class MyDerivedClass : MyBaseClass
{
public void CallMyMethod()
{
MyMethod();
}
}
  • In this example, the MyMethodin the MyBaseClass can be accessed from MyDerivedClass because it’s inherited. But it is not accessible from outside of the class or any other class that doesn’t inherit from 
  • It is also possible to use other access modifiers such as public, private, internal,etc depending on the level of access you want to provide.

 

The .NET architecture is a multi-layered architecture that provides a consistent and high-performance environment for developing, deploying, and running applications. The architecture is designed to be platform-independent and language-independent, allowing developers to use any language that runs on the .NET runtime. The main components of the .NET architecture are:

  1. Common Language Runtime (CLR) :
  • This is the foundation of the .NET framework, and it is responsible for managing the execution of code, providing services such as memory management, security, and exception handling.
  1. Framework Class Library (FCL) :
  • This is a library of classes and interfaces that provide a wide range of functionality, including data access, file I/O, networking, and web services. The FCL is built on top of the CLR and provides a consistent programming model across all languages.
  1. Base Class Library (BCL) :
  • This is a subset of the FCL that provides a set of basic classes and interfaces that are used by all .NET languages.
  1. Common Language Specification (CLS) :
  • This is a set of guidelines that define the core features that must be supported by all .NET languages. The CLS ensures that code written in one language can be used by code written in another language.
  1. Common Type System (CTS) :
  • This is a set of rules that define how types are defined, used, and managed in .NET. The CTS ensures that all .NET languages can use and manipulate types in a consistent manner.
  1. Microsoft Intermediate Language (MSIL) :
  • This is a low-level, platform-independent instruction set that is used to represent code in the .NET framework. Code written in any .NET language is compiled into MSIL, which is then executed by the CLR.
  1. Assemblies :
  • Assemblies are the basic unit of deployment and versioning in .NET. They are self-describing units of code that contain metadata, resources, and MSIL.
  1. AppDomain :
  • An AppDomain is a lightweight process that provides isolation between different applications running in the same process. AppDomains are used by the CLR to provide a secure and isolated environment for executing code.
  1. Garbage collector :
  • Is responsible for managing the memory allocation and deallocation of the objects. The garbage collector tracks the objects that are no longer in use and releases the memory they occupy.

All these components work together to provide a powerful and flexible platform for developing and running applications. The architecture of .NET enables developers to create robust and high-performing applications that can run on a wide range of platforms and devices.

  • In programming, a variable is a named storage location that holds a value. Variables can be categorized as either local or global, depending on their scope.
  • A local variable is a variable that is defined within the scope of a function or block of code. Local variables can only be accessed within the scope in which they are defined and are not accessible outside of that scope. They are also known as automatic variables or stack variables. They are created when a function is called and destroyed when the function completes.
  • A global variable is a variable that is defined outside of any function or block of code and is accessible from any point in the program. Global variables are also known as static variables or heap variables. They are created when the program starts and exists until the program ends.
  • It is generally considered a best practice to use local variables whenever possible, as global variables can make it more difficult to understand how the program works and can cause unintended side effects if not used carefully.

Here is an example of a local variable in C#:

void SomeFunction()
{
int localVariable = 5;
// localVariable can be used here
}
// localVariable is not accessible here

Here is an example of a global variable in C#:

int globalVariable = 5;
void SomeFunction()
{
// globalVariable can be used here
}
  • In summary, Local variables are only accessible within the scope they are defined while Global variables are accessible throughout the program.



  • A query string is a part of a URL that typically contains data that is passed to a web server. The query string is appended to the end of a URL, after a question mark (?), and is used to send data to the server as part of the request. The data in a query string is often encoded as name-value pairs, with each name-value pair separated by an ampersand (&).

For example, in the following URL:

http://www.example.com/search?q=books&sort=price
  • The query string is “q=books&sort=price” and it contains two name-value pairs, “q” and “sort“, with the values “books” and “price“, respectively.
  • In C#, you can access the query string using the QueryStringproperty of the HttpRequest class. You can also use the Request.Params collection to access the query string and other request data, such as form data and cookies.

For example, the following code retrieves the value of the “q” parameter from the query string:

string query = Request.QueryString["q"];
//It is also possible to use the Uri class and the Query property to access the query string.
string url = "http://www.example.com/search?q=books&sort=price";
Uri uri = new Uri(url);
string query = uri.Query;
  • It is important to note that query strings are visible in the URL and can be seen by anyone. Sensitive information should not be passed in the query string, instead it should be passed via other means such as post request or using token-based authentication.

A library is a collection of pre-written code that can be used to perform common tasks or functions in a program. Libraries are often used to provide functionality that is not available in the core programming language, or to simplify the development process by providing ready-made solutions to common problems.

There are different types of libraries, including:

  1. Static libraries :
  • Static libraries: These are collections of object files that are linked with a program at compile-time. Static libraries are often used to provide functionality that is not available in the core programming language, or to provide optimized versions of common functions.
  1. Dynamic libraries :
  • Dynamic libraries: These are shared libraries that are loaded at runtime. Dynamic libraries are often used to provide functionality that is not available in the core programming language, or to allow multiple programs to share a single copy of a library in memory.
  1. Frameworks :
  • Frameworks: Frameworks are libraries that provide a set of predefined classes and functions, along with a structure for organizing and building applications.
  1. NuGet packages :
  • NuGet packages : NuGet is a package manager for the Microsoft development platform. It makes it easy to add, remove, and update libraries and frameworks in a project.

Examples of popular libraries in C# include:

  • The .NET Framework Class Library (FCL), which provides a wide range of functionality for building applications on the Microsoft .NET Framework.
  • The Microsoft Asp.net Core, which is a web framework for building web applications and services with .NET.
  • The Newtonsoft.Json, which is a popular library for working with JSON data in C#.

Using libraries can save time and effort for developers and make the code more maintainable and reusable.

Normalization is a process used in database design to organize data into separate tables in a way that eliminates data redundancy and improves data integrity. The goal of normalization is to minimize data duplication and ensure that data is stored in the most efficient and logical way. There are several normal forms that can be applied to a database, each with a specific set of rules and guidelines.

The most commonly used normal forms are:

  1. First Normal Form (1NF) :
  • This is the most basic form of normalization. In 1NF, each table must have a primary key, and each column in the table must contain only atomic (indivisible) values. In other words, there should be no repeating groups of data.
  1. Second Normal Form (2NF) :
  • In 2NF, all non-primary key columns in the table must be functionally dependent on the primary key. This means that there should be no partial dependencies, where a non-primary key column is dependent on only a portion of the primary key.
  1. Third Normal Form (3NF) :
  • In 3NF, all columns in the table must be non-transitively dependent on the primary key. This means that there should be no transitive dependencies, where a non-primary key column is dependent on another non-primary key column.
  1. Fourth Normal Form (4NF) :
  • In 4NF, a table must not contain two or more independent multiple relationships.
  1. Fifth Normal Form (5NF) :
  • In 5NF, a table must not contain any non-trivial join dependencies.

It is important to note that normalization is not always the best solution for every situation. While it can help to improve data integrity and reduce data redundancy, it can also make it more difficult to work with the data and can lead to poor performance in certain situations. It’s important to find the right balance between normalization and denormalization depending on the specific use case and requirements.

The use of Object-Oriented Programming (OOP) concepts in C# allows for the development of robust and maintainable software applications. Some of the key benefits of using OOP in C# include:

  1. Encapsulation :
  • OOP allows for the encapsulation of data and behavior within objects, which helps to hide the complexity of the implementation and makes the code more modular and maintainable.
  1. Inheritance :
  • OOP allows for the creation of new classes that inherit properties and behavior from existing classes, which can help to reduce code duplication and improve code reuse.
  1. Polymorphism :
  • OOP allows for objects to be treated as instances of their parent class, which allows for more dynamic and flexible code.
  1. Abstraction :
  • OOP allows for the abstraction of complexity, by providing a simplified and user-friendly interface to the underlying implementation.
  1. Reusability :
  • The ability to create reusable code, by creating objects that can be easily reused in other parts of the program.
  1. Modularity :
  • OOP allows for the separation of code into distinct, independent modules, which makes it easier to update and maintain the code.
  1. Scalability :
  • OOP facilitates scalability by allowing new objects and classes to be added to the system as needed, without having to make changes to existing objects or classes.
  1. Maintainability :
  • OOP makes the code more maintainable by providing a clear structure and organization, and by making it easy to identify and fix bugs.
  1. Flexibility :
  • OOP allows for the creation of flexible and adaptive systems that can easily be modified to meet changing requirements.
  1. Easier to test :
  • Because objects can be tested in isolation, it is easier to test the different components of an OOP system individually, which makes it easier to find and fix bugs.

C# is an object-oriented programming language, which means that it supports the use of classes, objects, inheritance, encapsulation, polymorphism, and other OOP concepts. This makes C# an ideal choice for developing complex, large-scale software applications that need to be highly maintainable and extensible over time.

Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs. The advantages of using OOP in C# include:

  1. Encapsulation :
  • OOP allows for data hiding and encapsulation of implementation details, which improves security and maintainability of the code.
  1. Inheritance :
  • OOP allows for code reuse through inheritance, where a derived class can inherit properties and methods from a base class.
  1. Polymorphism :
  • OOP allows for the use of a single method or property name to represent multiple forms through polymorphism.
  1. Abstraction :
  • OOP allows for the use of abstract classes and interfaces to provide a common interface for related classes.
  1. Modularity :
  • OOP allows for the creation of self-contained and reusable modules, which improves the organization and maintainability of the code.
  1. Dynamic binding :
  • OOP allows for dynamic binding of objects at runtime, which improves flexibility and extensibility of the code.
  1. Reusability :
  • OOP allows for code reuse through inheritance, composition, and polymorphism.
  1. Maintainability :
  • OOP code is easy to maintain since it is organized in a clear and logical manner.

Functions (also known as methods or procedures) are used in C# for a number of reasons, including:

  1. Code Reusability :
  • Functions allow for the reuse of code, which improves the maintainability and organization of the code.
  1. Code Modularity :
  • Functions allow for the creation of self-contained and reusable modules, which improves the organization and maintainability of the code.
  1. Abstraction :
  • Functions allow for the abstraction of complex logic and implementation details, which improves readability and understandability of the code.
  1. Decomposition :
  • Functions allow for the decomposition of large and complex problems into smaller and more manageable tasks, which improves the readability and understandability of the code.
  1. Testing :
  • Functions allow for the creation of unit tests, which improves the reliability and maintainability of the code.
  1. Debugging :
  • Functions allow for the isolation of bugs, which improves the debugging process and reduces the time to fix bugs.
  1. Performance :
  • Functions allow for the optimization of performance by reducing the number of instructions executed and by reducing the memory usage.
  1. Code Abstraction :
  • Functions allow for the abstraction of complex logic and implementation details, which improves readability and understandability of the code.



  • Functions, also known as methods in C#, are used to encapsulate a specific behavior or set of actions within a program. They can be called multiple times within a program, making it easier to organize and maintain code. Functions can also be reused across different parts of a program or even in different programs, making code more modular and efficient. Functions can take in input parameters and can return a value or not.

Here is an example of a simple function in C#:

int AddTwoNumbers(int num1, int num2)
{
return num1 + num2;
}

This function takes in two integer parameters, adds them together, and returns the result. It can be called like this:

int result = AddTwoNumbers(5, 7);

It can also be used as follow in different scenerio:

int result = AddTwoNumbers(firstNum, secondNum);
  • Functions can also be used in classes, structs and interfaces.



The purpose of a function in C#, also known as a method, is to encapsulate a specific behavior or set of actions within a program. Functions allow for code to be organized and modular, making it easier to understand, maintain, and reuse.

Functions enable the following benefits:

  1. Code Reusability :
  • Functions can be called multiple times within a program, allowing for the same behavior or actions to be performed multiple times. This also makes it easy to reuse functions across different parts of a program or even in different programs.
  1. Code Organization :
  • Functions can help to divide a program into smaller, more manageable chunks of code. By separating code into functions, it becomes easier to understand and maintain the overall structure of a program.
  1. Input/Output :
  • Functions can take in input parameters and can return a value or not. This allows for more flexibility in how a program interacts with external inputs and produces output.
  1. Abstraction :
  • Functions can be used to abstract away complex or repetitive behavior, making it easier to understand the overall logic of a program.

In summary, functions in C# are used to improve the structure and readability of code, promote code reuse and abstraction, and enable input/output operations.



Access specifiers in C# determine the level of access that a class, method, property, or other member has to other parts of the program. They specify who can access the members of a class and from where they can be accessed.

There are four access specifiers in C#:

  1. public :
  • Members declared as public are accessible from anywhere within the program.
  1. private :
  • Members declared as private can only be accessed within the same class.
  1. internal :
  • Members declared as internal are accessible only within the same assembly.
  1. protected :
  • Members declared as protected can be accessed within the same class and by derived classes.

Here is an example to demonstrate the use of access specifiers in C#:

public class MyClass
{
public int PublicProperty { get; set; }
private int PrivateProperty { get; set; }
internal int InternalProperty { get; set; }
protected int ProtectedProperty { get; set; }
}

In this example, the PublicProperty is accessible from anywhere within the program, the PrivateProperty is only accessible within the MyClass class, the InternalProperty is accessible only within the same assembly, and the ProtectedProperty can be accessed within the MyClass class and by derived classes.

 

Access specifiers in C# determine the visibility and accessibility of class members such as properties, methods, and fields. They control the scope of the member and specify which parts of a program can access the member.

There are four access specifiers in C#:

  1. public :
  • Members declared as public are accessible from anywhere within the program. This means that they can be accessed from outside of the class as well as from within the class.
  1. private :
  • Members declared as private are only accessible within the same class. They cannot be accessed from outside the class, even by derived classes.
  1. internal :
  • Members declared as internal are accessible only within the same assembly. An assembly is a collection of types and resources that are built to work together and form a single deployment unit.
  1. protected :
  • Members declared as protected can be accessed within the same class and by derived classes. Derived classes are classes that are derived from a base class and inherit its members.

Using access specifiers helps to ensure that the implementation details of a class are hidden from other parts of the program, promoting encapsulation and information hiding. This can improve the maintainability and stability of a program by reducing the number of places where changes can occur.



  • In C#, a DataSet is a class in the ADO.NET framework that represents a collection of data from a database or multiple databases in memory. It is used to store and manage data in a disconnected manner, meaning data can be retrieved from a database, stored in a DataSet, and then manipulated without a live connection to the database.
  • Data in a DataSet is organized into one or more DataTables, which can contain relations between tables to enforce data integrity. Data in a DataSet can also be updated back to the database if necessary.
  • The DataSet class provides a rich set of features for data manipulation, including sorting, filtering, and searching, as well as methods for adding, modifying, and deleting data. It can also be used as a data source for data-bound controls, such as gridviews and dropdownlists, in Windows Forms and ASP.NET applications.

In C#, there are several types of loops that can be used to repeat a block of code multiple times. Here are the most common loops in C#:

  1. for loop :
  • Used to execute a block of code for a specified number of times.
for (int i = 0; i < 10; i++)
{
Console.WriteLine(i);
}
  1. foreach loop :
  • Used to iterate over elements in an array or collection.
int[] numbers = { 1, 2, 3, 4, 5 };

foreach (int number in numbers)
{
Console.WriteLine(number);
}
  1. while loop :
  • Used to execute a block of code repeatedly while a condition is true.
int i = 0;

while (i < 10)
{
Console.WriteLine(i);
i++;
}
  1. do-while loop :
  • Used to execute a block of code at least once and then repeatedly while a condition is true.
int i = 0;

do
{
Console.WriteLine(i);
i++;
}
while (i < 10);

Each type of loop has its own use case, and you can choose the one that best fits your requirements.

 

  • A namespace in .NET is a way to organize code and prevent naming conflicts between different types in an application. It provides a way to group similar types and categorize them based on their functionality, making it easier to find and use them in the application.
  • In C#, you can define a namespace using the namespacekeyword followed by the name of the namespace. Types defined within a namespace can be referenced by prefixing their names with the namespace name, separated by a period (.).
namespace MyCompany.DataAccess
{
public class Employee
{
public int Id { get; set; }
public string Name { get; set; }
public string Email { get; set; }
}
}
  • In this example, the Employeeclass is defined within the DataAccess namespace. To use the Employee class in another part of the application, you would reference it using the following syntax:
MyCompany.DataAccess.Employee employee = new MyCompany.DataAccess.Employee();

 

  • In .NET, you can declare a value for a variable by using the varkeyword, followed by the name of the variable and an equal sign (=), followed by the value you want to assign to the variable. The type of the variable will be inferred from the value you assign to it.

Example:

var name = "John Doe";
var age = 30;
var salary = 10000.0;
var isMarried = true;
  • In this example, four variables are declared and assigned values: nameis assigned a string value, age is assigned an integer value, salary is assigned a double value, and isMarried is assigned a Boolean value.

 

  • To print the string “Hello World” in C#, you can use the WriteLinemethod, which writes a line of text to the console:
Console.WriteLine("Hello World");
  • In this example, the WriteLinemethod is used to write the string “Hello World” to the console. When the code is run, the string “Hello World” will be displayed in the console window.
  • A class in C# is a blueprint that defines the properties and methods of an object. An object is an instance of a class. To create a class and an object in C#, you can use the following syntax:
class ClassName
{
// Properties
public int property1;
public string property2;

// Methods
public void Method1()
{
// Code for Method1
}

public int Method2(int argument1)
{
// Code for Method2
return argument1 * argument1;
}
}
  • In this example, a class named ClassNameis declared with two properties: property1 and property2. The class also contains two methods: Method1 and Method2.

To create an object from the class, you can use the following syntax:

ClassName objectName = new ClassName();
  • In this example, an object named objectName is created from the ClassName You can access the properties and methods of the object using the dot (.) operator.

Example :

objectName.property1 = 10;
objectName.property2 = "Hello World";

objectName.Method1();

int result = objectName.Method2(5);
Console.WriteLine(result);
  • In this example, the properties of the objectNameobject are assigned values, and the methods of the object are called. The Method2 method returns the square of its argument, which is printed to the console.



  • An API (Application Programming Interface) in .NET is a set of protocols, routines, and tools for building software and applications. It provides a way for different software systems to communicate and exchange data with each other.
  • In .NET, APIs are usually implemented as classes and methods that are part of a library or a framework, and they can be consumed by other applications or systems to perform specific tasks.
  • For example, the .NET framework provides APIs for working with data (ADO.NET), managing files and directories (System.IO), and working with web services (System.Net). Third-party libraries such as Entity Framework and Newtonsoft.Json also provide APIs for specific purposes.
  • In web development, APIs are commonly used to expose the functionality of a web application or service to other systems, such as mobile apps or other websites. Web APIs in .NET can be created using ASP.NET Core, ASP.NET Web API, or other technologies.
  • An API typically defines a contract that specifies the input and output of a function, and the client code that uses the API is expected to conform to that contract. This allows for decoupled and scalable systems, where changes to the implementation of an API do not affect the client code that uses it, as long as the contract is maintained.
  • A connection string is a string representation of all the information required to connect to a data source, such as a database. It includes the server address, the database name, and authentication credentials, among other things.
  • In .NET, connection strings are used to connect to databases and other data sources in applications. Connection strings are typically stored in a configuration file, such as config, and can be accessed and used in code using the System.Data.SqlClientor System.Data.OleDb namespace, depending on the type of data source being used.

Here is an example of a connection string used to connect to a SQL Server database:

"Data Source=ServerName;Initial Catalog=DatabaseName;User Id=UserName;Password=Password;"
  • In this example, ServerNameis the name of the SQL Server instance, DatabaseName is the name of the database, UserName is the name of the user with access to the database, and Password is the password for that user.
  • In code, the connection string can be used to create a SqlConnectionobject, which can be used to open a connection to the database and execute database commands, as follows:
using System.Data.SqlClient;

var connectionString = "Data Source=ServerName;Initial Catalog=DatabaseName;User Id=UserName;Password=Password;";
var connection = new SqlConnection(connectionString);
connection.Open();
  • In this example, the connection string is passed to the SqlConnectionconstructor, which creates a new SqlConnection object and opens a connection to the database.



  • In .NET, a struct is a value type that represents a composite data structure, similar to a class. Unlike a class, however, a struct is stored on the stack instead of the heap, which means that it has better performance and lower memory overhead than a class.
  • A struct can contain fields, properties, methods, and constructors. It can also implement interfaces and inherit from other structs, but it cannot inherit from classes or other structs that inherit from classes.

Here is an example of a struct in C#:

public struct Point
{
public int X;
public int Y;

public Point(int x, int y)
{
X = x;
Y = y;
}

public void Print()
{
Console.WriteLine("({0}, {1})", X, Y);
}
}
  • In this example, the Pointstruct has two fields, X and Y, and a constructor that initializes those fields. It also has a Print method that outputs the point’s coordinates to the console.
  • When you create an instance of a struct, its memory is allocated on the stack and its values are stored directly in that memory. When the instance goes out of scope, its memory is automatically released.
  • Note that because structs are value types, they are passed by value rather than by reference. This means that if you pass a struct to a method, the method receives a copy of the struct’s values, not a reference to the original struct. If you want to pass a struct by reference, you can use the ref

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