{"id":757,"date":"2023-11-22T09:52:35","date_gmt":"2023-11-22T09:52:35","guid":{"rendered":"https:\/\/www.kaashivinfotech.com\/blog\/?p=757"},"modified":"2025-07-16T08:31:07","modified_gmt":"2025-07-16T08:31:07","slug":"top-features-of-oops","status":"publish","type":"post","link":"https:\/\/www.kaashivinfotech.com\/blog\/top-features-of-oops\/","title":{"rendered":"Top Features of OOPS"},"content":{"rendered":"<h2><strong>Introduction<\/strong><\/h2>\n<p>Object-Oriented Programming (OOP) is a programming paradigm that is based on the concept of &#8220;objects.&#8221; In OOP, you design and model your software by creating objects, which are instances of classes, and defining relationships and behaviors between these objects. OOP promotes the organization and structuring of code in a way that makes it easier to understand, maintain, and scale.<\/p>\n<h2><strong>What is OOPS?<\/strong><\/h2>\n<p>Object-Oriented Programming (OOP) is a programming paradigm that uses objects and classes to design and structure code. It revolves around four main principles: encapsulation, inheritance, abstraction, and polymorphism. These principles help in creating modular and reusable code, improving code maintainability, and reducing code complexity.<\/p>\n<h2><a href=\"https:\/\/www.kaashivinfotech.com\/java-course\/\"><strong>Top Features of OOPS<\/strong><\/a><\/h2>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\" wp-image-1104 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/OOPimg-300x202.png\" alt=\"\" width=\"714\" height=\"481\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/OOPimg-300x202.png 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/OOPimg.png 439w\" sizes=\"(max-width: 714px) 100vw, 714px\" \/><\/p>\n<h3><strong>\u00a01.<\/strong><strong>Inheritance<\/strong><\/h3>\n<ul>\n<li>Inheritance is a fundamental feature of OOP that allows a class (subclass or derived class) to inherit properties and behaviors (fields and methods) from another class (superclass or base class). This promotes code reuse and establishes a hierarchy of classes.<\/li>\n<li>For example, you can create a base class called &#8220;Vehicle&#8221; with common attributes like &#8220;color&#8221; and &#8220;speed,&#8221; and then derive subclasses like &#8220;Car&#8221; and &#8220;Motorcycle&#8221; that inherit these attributes.<\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\" wp-image-1105 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_rddNpQyOeBl_jQ3Rmet5dg-300x265.png\" alt=\"\" width=\"499\" height=\"441\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_rddNpQyOeBl_jQ3Rmet5dg-300x265.png 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_rddNpQyOeBl_jQ3Rmet5dg-768x678.png 768w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_rddNpQyOeBl_jQ3Rmet5dg.png 904w\" sizes=\"(max-width: 499px) 100vw, 499px\" \/><\/p>\n<h3><strong>2.Encapsulation<\/strong><\/h3>\n<ul>\n<li>Encapsulation is one of the core <strong data-start=\"1112\" data-end=\"1131\">features of OOP<\/strong>. It refers to the bundling of data (variables) and methods (functions) that operate on the data into a single unit called a class.<\/li>\n<li>This ensures data protection and hides the internal state from outside interference.<\/li>\n<li>Encapsulation is the concept of bundling data (attributes or fields) and methods (functions) that operate on that data into a single unit called a class. It also involves restricting direct access to some of an object&#8217;s components.<\/li>\n<li>Encapsulation helps in data hiding and protecting the internal state of an object, allowing controlled access through methods (getters and setters).<\/li>\n<li>For example, you can encapsulate the &#8220;age&#8221; attribute of a &#8220;Person&#8221; class and provide methods like &#8220;getAge&#8221; and &#8220;setAge&#8221; to control access to it.<\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\" wp-image-1106 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/encapsulation-image-300x112.jpg\" alt=\"\" width=\"589\" height=\"220\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/encapsulation-image-300x112.jpg 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/encapsulation-image.jpg 622w\" sizes=\"(max-width: 589px) 100vw, 589px\" \/><\/p>\n<h3><strong>3.Abstraction<\/strong><\/h3>\n<ul>\n<li>Abstraction allows you to hide complex implementation details and show only the necessary parts to the user.<\/li>\n<li>This is one of the most powerful <strong data-start=\"1514\" data-end=\"1557\">features of object oriented programming<\/strong> that simplifies the development process.<\/li>\n<li>Abstraction is the process of simplifying complex reality by modeling classes based on the essential properties and behaviors while ignoring non-essential details.<\/li>\n<li>It allows you to focus on what an object does rather than how it does it.<\/li>\n<li>For example, when modeling a &#8220;BankAccount&#8221; class, you abstract away the details of the banking system and focus on its core functionalities like &#8220;deposit,&#8221; &#8220;withdraw,&#8221; and &#8220;getBalance.&#8221;<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1107 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/abstraction-300x169.jpg\" alt=\"\" width=\"470\" height=\"265\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/abstraction-300x169.jpg 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/abstraction-1024x576.jpg 1024w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/abstraction-768x432.jpg 768w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/abstraction.jpg 1280w\" sizes=\"(max-width: 470px) 100vw, 470px\" \/><\/p>\n<h3><strong>4.Polymorphism<\/strong><\/h3>\n<ul>\n<li>Polymorphism enables a single function or method to behave differently based on the context.<\/li>\n<li>This <strong data-start=\"1975\" data-end=\"1993\">feature of OOP<\/strong> allows flexibility and scalability in object-oriented systems.<\/li>\n<li>Polymorphism allows objects of different classes to be treated as objects of a common superclass. It enables you to perform operations on objects without knowing their specific types.<\/li>\n<li>Polymorphism can be achieved through method overriding and method overloading.<\/li>\n<li>For example, you can have a common interface &#8220;Shape&#8221; that various shapes like &#8220;Circle&#8221; and &#8220;Rectangle&#8221; implement. Then, you can iterate through a list of shapes and call a common &#8220;calculateArea&#8221; method on each of them, without knowing the specific shape.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1108 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Polymorphism-300x146.png\" alt=\"\" width=\"606\" height=\"295\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Polymorphism-300x146.png 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Polymorphism.png 742w\" sizes=\"(max-width: 606px) 100vw, 606px\" \/><\/p>\n<h3><strong>5.Method Overriding<\/strong><\/h3>\n<ul>\n<li>Method overriding is a form of polymorphism where a subclass provides a specific implementation of a method that is already defined in its superclass.<\/li>\n<li>This allows a subclass to customize or extend the behavior of a method inherited from the superclass.<\/li>\n<li>For example, you can override the &#8220;toString&#8221; method in a subclass to provide a customized string representation of an object.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1109 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1200px-Method_overriding_in_subclass.svg_-216x300.png\" alt=\"\" width=\"345\" height=\"479\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1200px-Method_overriding_in_subclass.svg_-216x300.png 216w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1200px-Method_overriding_in_subclass.svg_-737x1024.png 737w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1200px-Method_overriding_in_subclass.svg_-768x1068.png 768w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1200px-Method_overriding_in_subclass.svg_-1105x1536.png 1105w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1200px-Method_overriding_in_subclass.svg_.png 1200w\" sizes=\"(max-width: 345px) 100vw, 345px\" \/><\/p>\n<h3><strong>6.Method Overloading<\/strong><\/h3>\n<ul>\n<li>Method overloading is the ability to define multiple methods in a class with the same name but different parameter lists (different signatures).<\/li>\n<li>It allows you to provide multiple ways of using a method within the same class.<\/li>\n<li>For example, you can define different constructors in a class, each accepting different sets of parameters.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1110 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Overloading_vs_Overriding-300x157.jpg\" alt=\"\" width=\"584\" height=\"306\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Overloading_vs_Overriding-300x157.jpg 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Overloading_vs_Overriding.jpg 700w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/p>\n<h3><strong>7.Objects<\/strong><\/h3>\n<ul>\n<li>The <strong data-start=\"2160\" data-end=\"2180\">features of OOPs<\/strong> revolve around the interaction between objects, making the code structure more intuitive and easier to manage<\/li>\n<li>In OOP, everything is treated as an object, which is an instance of a class. Objects have both data (attributes) and behaviors (methods).<\/li>\n<li>Objects are created from classes and can interact with each other through method calls and data sharing.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1112 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_sedVKFZzynRJRjfmoLqGBw-300x225.png\" alt=\"\" width=\"500\" height=\"375\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_sedVKFZzynRJRjfmoLqGBw-300x225.png 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_sedVKFZzynRJRjfmoLqGBw-1024x769.png 1024w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_sedVKFZzynRJRjfmoLqGBw-768x577.png 768w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/1_sedVKFZzynRJRjfmoLqGBw.png 1272w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h3><strong>8.Classes<\/strong><\/h3>\n<ul>\n<li>Classes are the blueprint or template for creating objects. They define the structure (attributes and methods) that objects of the class will have.<\/li>\n<li>Classes encapsulate the state and behavior of objects.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1111 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/class-example-300x239.png\" alt=\"\" width=\"440\" height=\"351\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/class-example-300x239.png 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/class-example-1024x814.png 1024w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/class-example-768x611.png 768w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/class-example.png 1280w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h3><strong>9.Constructors and Destructors<\/strong><\/h3>\n<p>Constructors are special methods within a class that are called when an object of that class is created. They initialize the object&#8217;s state.<\/p>\n<p>Destructors (in some programming languages) are methods called when an object is destroyed or goes out of scope, typically used for cleanup operations.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1113 aligncenter\" src=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Constructors-and-Destructors-in-Inheritance-in-C-300x203.webp\" alt=\"\" width=\"516\" height=\"349\" srcset=\"https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Constructors-and-Destructors-in-Inheritance-in-C-300x203.webp 300w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Constructors-and-Destructors-in-Inheritance-in-C-768x519.webp 768w, https:\/\/www.kaashivinfotech.com\/blog\/wp-content\/uploads\/2023\/11\/Constructors-and-Destructors-in-Inheritance-in-C.webp 788w\" sizes=\"(max-width: 516px) 100vw, 516px\" \/><\/p>\n<h2><strong>Conclusion<\/strong><\/h2>\n<p data-start=\"306\" data-end=\"743\"><strong data-start=\"306\" data-end=\"343\">Object-Oriented Programming (OOP)<\/strong> offers a robust methodology to design and structure modern software. The <strong data-start=\"417\" data-end=\"437\">features of OOPs<\/strong> such as <strong data-start=\"446\" data-end=\"463\">encapsulation<\/strong>, <strong data-start=\"465\" data-end=\"480\">inheritance<\/strong>, <strong data-start=\"482\" data-end=\"497\">abstraction<\/strong>, and <strong data-start=\"503\" data-end=\"519\">polymorphism<\/strong> provide the foundation for creating modular, reusable, and maintainable code. These <strong data-start=\"604\" data-end=\"647\">features of object oriented programming<\/strong> enable developers to model real-world entities more effectively using <strong data-start=\"718\" data-end=\"741\">classes and objects<\/strong>.<\/p>\n<p data-start=\"745\" data-end=\"923\">By understanding and applying the <strong data-start=\"779\" data-end=\"798\">features of OOP<\/strong>, programmers can write cleaner, more organized, and scalable applications across multiple domains and programming languages.<\/p>\n<h2><strong>FAQs<\/strong><\/h2>\n<h3 data-start=\"961\" data-end=\"1022\">1. Which are the best features of OOPs, and why? Explain.<\/h3>\n<p data-start=\"1024\" data-end=\"1090\">Here are the core <strong data-start=\"1042\" data-end=\"1061\">features of OOP<\/strong> along with their advantages:<\/p>\n<h4 data-start=\"1092\" data-end=\"1115\">\ud83d\udd12 Encapsulation<\/h4>\n<p data-start=\"1116\" data-end=\"1402\"><strong data-start=\"1116\" data-end=\"1130\">Definition<\/strong>: Encapsulation is the bundling of data (attributes) and methods (functions) into a single unit called a class.<br data-start=\"1241\" data-end=\"1244\" \/><strong data-start=\"1244\" data-end=\"1257\">Advantage<\/strong>: It protects internal object states and provides controlled access through methods (getters\/setters), making code secure and easier to maintain.<\/p>\n<h4 data-start=\"1404\" data-end=\"1425\">\ud83e\uddec Inheritance<\/h4>\n<p data-start=\"1426\" data-end=\"1705\"><strong data-start=\"1426\" data-end=\"1440\">Definition<\/strong>: Inheritance allows one class (child) to inherit the properties and methods of another class (parent).<br data-start=\"1543\" data-end=\"1546\" \/><strong data-start=\"1546\" data-end=\"1559\">Advantage<\/strong>: Among the top <strong data-start=\"1575\" data-end=\"1618\">features of object oriented programming<\/strong>, inheritance promotes <strong data-start=\"1641\" data-end=\"1661\">code reusability<\/strong> and hierarchical classification of classes.<\/p>\n<h4 data-start=\"1707\" data-end=\"1729\">\ud83c\udf00 Polymorphism<\/h4>\n<p data-start=\"1730\" data-end=\"2011\"><strong data-start=\"1730\" data-end=\"1744\">Definition<\/strong>: Polymorphism allows one interface to be used for different underlying data types.<br data-start=\"1827\" data-end=\"1830\" \/><strong data-start=\"1830\" data-end=\"1843\">Advantage<\/strong>: It lets objects behave differently based on their class, even when accessed through the same interface. This <strong data-start=\"1954\" data-end=\"1969\">OOP feature<\/strong> simplifies code and enhances flexibility.<\/p>\n<h4 data-start=\"2013\" data-end=\"2034\">\ud83c\udfad Abstraction<\/h4>\n<p data-start=\"2035\" data-end=\"2262\"><strong data-start=\"2035\" data-end=\"2049\">Definition<\/strong>: Abstraction focuses on exposing only essential features while hiding complex details.<br data-start=\"2136\" data-end=\"2139\" \/><strong data-start=\"2139\" data-end=\"2152\">Advantage<\/strong>: It helps reduce programming complexity and increases efficiency by separating interface from implementation.<\/p>\n<h4 data-start=\"2264\" data-end=\"2293\">\ud83e\uddf1 Classes and Objects<\/h4>\n<p data-start=\"2294\" data-end=\"2532\"><strong data-start=\"2294\" data-end=\"2308\">Definition<\/strong>: A class is a blueprint; an object is an instance of a class.<br data-start=\"2370\" data-end=\"2373\" \/><strong data-start=\"2373\" data-end=\"2386\">Advantage<\/strong>: OOP treats <strong data-start=\"2399\" data-end=\"2426\">everything as an object<\/strong>, encouraging a real-world problem-solving approach. This is one of the foundational <strong data-start=\"2511\" data-end=\"2531\">features of OOPs<\/strong>.<\/p>\n<h3 data-start=\"2539\" data-end=\"2572\">2. What is an object in OOPs?<\/h3>\n<p data-start=\"2574\" data-end=\"2770\">An <strong data-start=\"2577\" data-end=\"2587\">object<\/strong> is a key concept in <strong data-start=\"2608\" data-end=\"2639\">object oriented programming<\/strong> and represents an instance of a class. It combines <strong data-start=\"2691\" data-end=\"2712\">attributes (data)<\/strong> and <strong data-start=\"2717\" data-end=\"2740\">methods (functions)<\/strong> to model real-world entities.<\/p>\n<h4 data-start=\"2772\" data-end=\"2802\">\u2705 Attributes (Properties)<\/h4>\n<p data-start=\"2803\" data-end=\"2914\">Attributes define the state of the object. For example, a <code class=\"\" data-line=\"\">Car<\/code> object might have <code class=\"\" data-line=\"\">color<\/code>, <code class=\"\" data-line=\"\">make<\/code>, and <code class=\"\" data-line=\"\">model<\/code>.<\/p>\n<h4 data-start=\"2916\" data-end=\"2943\">\u2699\ufe0f Methods (Behaviors)<\/h4>\n<p data-start=\"2944\" data-end=\"3064\">Methods define how an object behaves. For example, a <code class=\"\" data-line=\"\">Car<\/code> object might have <code class=\"\" data-line=\"\">startEngine()<\/code> and <code class=\"\" data-line=\"\">stopEngine()<\/code> methods.<\/p>\n<h4 data-start=\"3066\" data-end=\"3087\">\ud83d\udd12 Encapsulation<\/h4>\n<p data-start=\"3088\" data-end=\"3211\">Objects encapsulate both data and methods, which is one of the fundamental <strong data-start=\"3163\" data-end=\"3182\">features of OOP<\/strong> that enhances data security.<\/p>\n<h4 data-start=\"3213\" data-end=\"3226\">\ud83d\udccc State<\/h4>\n<p data-start=\"3227\" data-end=\"3299\">An object\u2019s state is determined by the current values of its attributes.<\/p>\n<h4 data-start=\"3301\" data-end=\"3317\">\ud83c\udd94 Identity<\/h4>\n<p data-start=\"3318\" data-end=\"3389\">Each object has a unique identity and can be distinguished from others.<\/p>\n<h4 data-start=\"3391\" data-end=\"3412\">\ud83e\uddea Instantiation<\/h4>\n<p data-start=\"3413\" data-end=\"3524\">Creating an object from a class is known as <strong data-start=\"3457\" data-end=\"3474\">instantiation<\/strong>, which allocates memory and initializes its data.<\/p>\n<h3 data-start=\"3531\" data-end=\"3589\">3. What are the basic principles and features of OOPs?<\/h3>\n<p data-start=\"3591\" data-end=\"3673\">Here are the four main <strong data-start=\"3614\" data-end=\"3634\">features of OOPs<\/strong> that every programmer must understand:<\/p>\n<h4 data-start=\"3675\" data-end=\"3699\">\ud83d\udee1\ufe0f Encapsulation<\/h4>\n<p data-start=\"3700\" data-end=\"3876\">Encapsulation ensures that an object\u2019s internal state is hidden from the outside world. This <strong data-start=\"3793\" data-end=\"3835\">feature of object oriented programming<\/strong> promotes better security and modularity.<\/p>\n<h4 data-start=\"3878\" data-end=\"3899\">\ud83e\uddec Inheritance<\/h4>\n<p data-start=\"3900\" data-end=\"4052\">Inheritance supports reusability by allowing a new class to inherit functionality from an existing class, making it one of the core <strong data-start=\"4032\" data-end=\"4051\">features of OOP<\/strong>.<\/p>\n<h4 data-start=\"4054\" data-end=\"4076\">\ud83d\udd01 Polymorphism<\/h4>\n<p data-start=\"4077\" data-end=\"4211\">Polymorphism provides a unified interface to different types of objects. This enhances flexibility and scalability in software design.<\/p>\n<h4 data-start=\"4213\" data-end=\"4234\">\ud83c\udfaf Abstraction<\/h4>\n<p data-start=\"4235\" data-end=\"4399\">Abstraction hides implementation complexity and shows only the relevant details, allowing the programmer to focus on what an object does rather than how it does it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introduction Object-Oriented Programming (OOP) is a programming paradigm that is based on the concept of &#8220;objects.&#8221; In OOP, you design and model your software by creating objects, which are instances of classes, and defining relationships and behaviors between these objects. OOP promotes the organization and structuring of code in a way that makes it easier [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1167,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[218],"tags":[260,223,1538,1537,257,1540,1539,1541,1543,225,1547,1544,1545,258,259,1548,256,1546,1542,255,1549],"class_list":["post-757","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-basic-principles-of-oops","tag-features-of-java","tag-features-of-objec-oriented-programming","tag-features-of-oop","tag-features-of-oops","tag-features-of-oops-in-c-in-hind","tag-features-of-oops-in-hindi","tag-fundamental-features-of-oops","tag-fundamental-features-of-oops-kay-hota-hai","tag-java-features","tag-java-oops-features","tag-main-features-of-object-oriented-programming","tag-oop-features","tag-oops-features","tag-oops-top-features","tag-python-oops-features","tag-top-features-of-oops","tag-what-are-the-features-of-object-oriented-programming","tag-what-is-fundamental-features-of-oops","tag-what-is-oops","tag-what-is-oops-features-in-hindi"],"_links":{"self":[{"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/posts\/757","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/comments?post=757"}],"version-history":[{"count":0,"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/posts\/757\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/media\/1167"}],"wp:attachment":[{"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/media?parent=757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/categories?post=757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.kaashivinfotech.com\/blog\/wp-json\/wp\/v2\/tags?post=757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}